Pileus Mishap Table

RollMishapDescriptionSaveManual Reset
1Sent TumblingThe Pileus begins to tumble and its speed becomes 0. No Pilot Actions can be taken. Attacks against The Pileus have advantage. While unfixed, every creature aboard must make a DC 15 DEX Save at the start of their turn, taking 3d6 force damage and going prone on a fail, or taking half damage and remaining upright on a success.DC 20 Repair Check at Sails, Helm, or Fungine4 Actions between Sails, Helm, and/or Fungine
2Death LeakToxic spores fill the interior of The Pileus. While this mishap is unfixed, all creatures aboard must make a DC 15 CON Save at the start of their turn, taking 3d6 necrotic damage on a fail, or taking half damage on a success.DC 15 Repair Check to clear a 10 ft radius sphere centered on you. DC 19 Repair Check at Fungine to clear whole interior2 Actions to clear a 10 ft radius sphere. 3 Actions at Fungine to clear all.
3-4Cabin FoggedThe bioluminescent lights on The Pileus explode into a neon fog. The interior of The Pileus is heavily obscured until this mishap is fixed.DC 13 Repair Check to clear a 10 ft radius sphere centered on you. DC 17 Repair Check at Helm or Fungine to clear all2 Actions to clear a 10 ft radius sphere. 3 Actions at Helm and/or Fungine to clear all.
5-6Guns CloggedAnyone attuned to a Gunport becomes unattuned until mishap is fixed. All Mushkets become inoperable.DC 14 Repair Check at Gunport to fix individual. DC 18 Repair Check at Helm or Fungine to fix all.2 Actions at any Gunport for one. 3 Actions at Helm and/or Fungine for all.
7-8Tangled SailsThe Pileus' speed is halved. Attacks against The Pileus have advantage until mishap is fixed.Repair Check at Sails, Helm, or Fungine.2 Actions at Sails, Helm, or Fungine.
9Locked SteeringThe Pileus can only move in a straight line until this mishap is fixed. Attacks against The Pileus have advantage until mishap is fixed.DC 16 Repair Check at Helm, Sails, or Fungine2 Actions at Helm, Sails, or Fungine
10Random ResistanceResistance of The Pileus changes randomly to something else and is stuck until mishap is fixed, or this mishap happens again. (Roll 1d4. 1. Fire, 2. Lightning, 3. Acid, 4. Cold) DC 15 Nature/Arcana at Fungine.DC 15 Repair check at Helm, Fungine, Gunport, or Spellport.2 Actions at Helm, Fungine, Gunport, or Spellport.
11-20No Mishap!Yay!